CETES Tech Night presents “Gamification Techniques Applied to Learning”

CETES Tech Night, presented by the Center for Emerging Technology and Entrepreneurial Studies at Cameron University, returns on Tuesday, January 20 at 6 p.m. This month’s session will feature “Gamification Techniques Applied to Learning,” presented by Dr. Usef Faghihi, Assistant Professor of Computing and Technology. Tech Night is open to the public at no charge and takes place in the Sarkeys Conference Room (Room 207) of CETES. Refreshments will be served. Please RSVP by e-mail at sdunn@cameron.edu or by calling 581-5447.

“Video games are one of the most dominant forms of entertainment today because they motivate behavior,” says Arun Tilak, Director of CETES. “We are pleased to look at how education can apply game mechanics to create engaging experiences.”

Gamification is the application of digital game design techniques to non-game contexts, such as business, education and other sectors. An example of gamification is the installation of piano keyboard graphics and sound effects to a flight of stairs, so that every footstep contributes to a “soundtrack” of the traffic on the stairs. Usage of an adjacent escalator decreased significantly as pedestrians chose to take the stairs due to the musical accompaniment they created.

Gaming environments have been used to teach basic mathematic topics such as addition and division in a fun manner. However, when it comes to college level mathematical concepts such as the use of the quadratic formula, there are very few gaming environments currently available that explain these concepts in a fun way. In his presentation, Faghihi will discuss a first step towards using video game elements and artificial intelligence tutoring system techniques to teach mathematical concepts such as factoring and the quadratic formula.

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January 12, 2015

PR# 15-001